Alter Aqua Resources – Water Across the Curriculum

The Alter Aqua educational material is the result of a fruitful cooperation between the EkoSkola Team and MEdIES team from Greece with the ambition to raise awareness and sensitise the educational community on the very crucial issue of Non-Conventional Water Resources across the Mediterranean, and particularly in the Maltese Islands.

The material has been developed based on the principles of Education for Sustainable Development (ESD). It aspires to be a flexible tool in the hands of the keen educator aiming to develop imagination, curiosity, creativity, observation, skills and knowledge to his/her students, as well as an attitude of “new water ethic” in line with sustainability.

The resource pack can be downloaded from here.

Worksheets to be used with the resource pack can be downloaded from here.

The poster containing lots of water saving tips and a water cycle exercise can be downloaded from here:

English Version                              Verżjoni bil-Malti

A number of hands on sessions were also done with students.  A description of the hands on can be found here. These hands on sessions are currenty available from Xrobb l-Għaġin Nature Park and Sustainable Development Centre.

The Alter Aqua Video Game was developed by the Global Water Partnership Mediterranean (GWP-Med). 

It aims to help raise awareness and sensitize primary and secondary school students on the use of non conventional water resources and water saving in everyday life… Alex, the main character of the game, is a teenager whose goal is to manage the water available for one day in his water bucket, by cleverly choosing the most efficient and sustainable way to use it, as well as making use of other water recourses. In each activity he has two options: one which uses unnecessarily large amount of water and the other which saves water, either by utilising non conventional water resources (rainwater harvested & recycled grey water at home) or by being more efficient. Quick messages appear each time the player selects an option, explaining the water benefit or loss, and thus encouraging sustainable water use. The domestic use of non conventional water resources is promoted by showcasing the methods and the benefits of reuse for secondary uses.